Ultra Street Fighter II The Final Challengers Kicks Ass on Nintendo Switch

first_img The Nintendo Switch lacks modern fighting games like Street Fighter V and Injustice 2. However, it more than makes up for this deficit with an impressive collection of classic fighters. Samurai Shodown IV, King of Fighters ‘98, and Garou Mark of the Wolves (among others) help make Switch the go-to system for fans of old-school fighting games. That list is about to become even more prestigious when Ultra Street Fighter II: The Final Challengers is released late next week.Ultra Street Fighter II: The Final Challengers (which I’ll refer to as USFII from this point onward) is an update of 2008’s Super Street Fighter II Turbo HD. Unlike Street Fighter V at launch, USFII is packed with a great variety of modes. Users can now play the entire game with the original sprites and music — something that was sorely lacking with the 2008 release. There are even some Switch-exclusive modes. Though some modes are better than others, all of them help make USFII a feature-rich fighting game.As a lifelong fan of the Street Fighter franchise, I was curious to see how this game would play on Switch. I honestly expected USFII to be all but unplayable with anything besides the Pro controller. After spending the better part of a week playing USFII, I can say that my assumptions were completely wrong. This game controls like a dream on Nintendo’s latest console.As wild as this may sound, USFII works great with the joy-con controllers attached to the Switch. I had a hard time adjusting at first, but after three short rounds, I was able to play the game just fine. All of the moves I’ve been doing for decades came naturally. As long as my thumb covered all of the direction buttons, I was able to pull off fireballs and sonic booms with ease. Shockingly, I preferred the broken D-pad over the analog stick. Playing USFII in handheld mode is a perfectly viable option.As nicely as the joy-con controllers work when attached to the Switch, the same cannot be said when they are detached from the unit. Though I’m sure some may be able to play this way, I couldn’t. Having my hands separated from each other while playing USFII just didn’t feel right. Performing even the most basic attacks took some effort. Again, some may be fine playing the game with detached joy-cons, but I couldn’t do it.The game can also be played with a single joy-con. Unfortunately, this is the worst of the four available controller options. I’m a fully grown adult with relatively large hands. Because of that, it was nearly impossible for me to play the game on a single tiny joy-con. This method of playing is useful in case you have a friend over (with each of you using one joy-con). While it’s great that you don’t need to buy extra joy-cons or a second controller to play USFII with friends, this option isn’t very comfortable.As expected, playing USFII with the Pro controller is the way to go. While the controller doesn’t have six face buttons like dedicated fighting game controllers do, it is still the superior option for playing this game. The Pro controller has one of the best d-pads on the market. Because of that, pulling off characters’ super moves is a breeze. The controller’s large face buttons and easy to reach shoulder buttons ensure all of your attacks come out when you want them. Playing with the joy-cons inside of the controller-shaped grip works well, but if you want to experience USFII the best way possible, you need the Pro controller.USFII has a number of standard modes you would expect from a fighting game. These include Arcade, Versus, and Training. There is also a gallery that collects art from past Street Fighter games. The color editor allows you to colorize characters however you want using buttons or the touch screen. Senior Editor Jordan Minor used this feature to create a vaporwave-themed cast.Player data gives you specific stats on how you play with each character, and the game manual breaks down the title’s mechanics. All of this would have been good enough, but USFII includes two modes exclusive to Switch.Way of the Hado is a first person mode where you get to play as Ryu. You perform fireballs, dragon punches, and hurricane kicks by doing specific movements with the joy-cons. If you’ve played with Wii controllers before you’ll be right at home. I personally wasn’t a fan of this mode since movements didn’t seem to register consistently. Plus, I felt like a complete idiot as I threw fake fireballs at my TV.In Buddy Battle, you and a friend get to face off against CPU opponents. A two-on-one battle seems extremely one-sided, but the A.I opponents provide a decent challenge. This mode is on the short side, with only has four challengers to face. Truth be told, Buddy Battle isn’t entirely necessary, but like Way of the Hado, it makes the Switch version of this game unique.I’m pleased to say that Ultra Street Fighter II: The Final Challengers is now my favorite game on Nintendo Switch. A competent entry in the series would have been fine, but USFII goes above and beyond to deliver a solid experience for fight game enthusiasts. I can’t wait to play this bad boy online with others when the servers go live on May 25.Ultra Street Fighter II: The Final Challengers will be released on May 25. You can pre-order it now from Amazon.Want to learn more? Here’s everything you need to know about the Nintendo Switch.Buy it now!The Legend of Zelda: Breath of the WindNintendo SwitchEssential Nintendo Switch Accessories Stay on target ‘Street Fighter V’ and ‘Mortal Kombat 11’ Get Ne…‘Teppen’ Is Capcom vs. Card Games last_img read more